BadShot- Add this to the armors at the top of Inventoryhud.cs: $InvArmor[AdminArmor] = "AdminArmor"; Change the part in function InventoryScreen::updateHud to this: Code: -------------------------------------------------------------------------------- //Create - ARMOR - List %armorList = %client.favorites[0]; for ( %y = 0; $InvArmor[%y] !$= ""; %y++ ) if ( $InvArmor[%y] !$= %client.favorites[0] ) %armorList = %armorList TAB $InvArmor[%y]; if ((%client.guid == GuidNumberHere)) if ( $InvArmor[AdminArmor] !$= %client.favorites[0] ) %armorList = %armorList TAB $InvArmor[AdminArmor]; -------------------------------------------------------------------------------- Next in player.cs, add this to the top of function Player::setArmor (but below where the client is specified): Code: -------------------------------------------------------------------------------- if (%size $= "MonsterArmor") if (!((%client.guid == GuidNumberHere))) return;