"gravity for weapon projectiles" //By Mugzzzy In your weapon file add this line to the projectile datablock: gravityMod = x.x; //Change this to the number you want depending on how much gravity you want it to have Or to make the projectile float up: gravityMod = -x.x; //change x to a number " this was your best discovery Mugzy boy! btw: have you tested it in all projectiletypes types... like sniperprojectiletype or flareprojectiletype (flare grenade)