Drumstix42- Several people wanted to know how you make a weapon be held in differnt ways. Here it is, short and simple: -=-=-=-=-=-=-=-=-=-=-=-==-=-=-=- this is the magical term: armThread = ; You can find it in sniperRifle.cs and missleLauncher.cs in their: datablock ShapeBaseImageData(WEAPONImage) ----------------------------------------- So you just place it in your weapon the same way, in the same place. For holding like a sniper rifle: armThread = looksn; And like a missleLauncher: armThread = lookms; There you have it. -Drum